ID_EDIT_VMOVE   CAD > Edit > Move Vertices to a Point

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Moves selected vertices to a point.

 

This routine can be initiated either by picking the ID_EDIT_VMOVE button or simple right-clicking on any vertex.

When you initiate this routine you will first be prompted to build a list of vertices that you wish to move.

 

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If Tools > Shift-key Selection is checked, you must hold down the Shift-key to make multiple selections.

By default, selected entities are added to the list, however if the Ctrl-key is held down, selected entities will be removed from the list.

While holding down the Shift-key or Ctrl-key, you can drag open a crossing window.

Use of this toolbar is detailed in Build A List of Vertices for Editing

Pressing the space-bar automatically activates the last edit function that was used.

Holding the Alt-key when you right-click automatically repeats the last edit function that was used.

 

Once you have selected the desired entities, you can either pick any of the edit buttons:

 

ID_EDIT_STRETCH CAD > Edit > Stretch Vertices

ID_EDIT_VMOVE CAD > Edit > Move Vertices to Point

ID_EDIT_VMOVEX CAD > Edit > Move Vertices to X

ID_EDIT_VMOVEY CAD > Edit > Move Vertices to Y

ID_EDIT_VMOVEZ CAD > Edit > Move Vertices to Z

ID_EDIT_VMOVE_PLANE CAD > Edit > Move Vertices to Plane

ID_EDIT_SUBDIVIDE CAD > Edit > Subdivide Construction Lines

ID_EDIT_SMOOTH CAD > Edit > Smooth Construction Lines

ID_EDIT_JOIN CAD > Edit > Remove Construction Vertex

double click on any vertex to execute the highlighted function,

right click for a list of options.

 

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X, Y and Z – coordinate specify the coordinates of the point. All selected vertices will be moved to this point.

 

Pick - activates the cursor cross-hairs allowing interactive selection of the point from the model.

 

To assist in visually selecting points from the model, all snap functions are available.

 

ID_SNAP CAD > Snap

 

Once selected, the components of the offset vector are displayed in the dialogue box.

 

OK - completes editing of the offset vector and stretches the selected vertices.

 

Cancel - aborts stretching of vertices.

 

Once you have completed any edit operation you have one chance to undo the modifications by selecting

 

ID_BUILD_UNDO Undo

 

You can also restore the same selection set and modify the same set of entities again be selecting

 

ID_BUILD_REDO Redo

 

You can adjust the double click time using

 

Tools > Double Click Time